Virtual Reality
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ma virtual reality will equip you with the technical resources and specialist guidance needed to test and develop virtual experiences across a range of media platforms including 3d computer animation, 360-degree filmmaking, games and interactive ar applications. what to expect you’ll experiment with new approaches to the use of these technologies, as well as explore the design and conceptualisation pipeline for these virtual experiences. across terms 1 and 2, you'll have the opportunity to explore and utilise an array of vr software pipelines including vr painting, 3d modelling and environment design, 360-degree video capture and games development. the course prepares you to progress into the fast-growing vr industry, as well as into sectors such as animation, film, television, games and marketing, which are all quickly adopting vr technologies. mode of study ma virtual reality is in full time mode which runs for 45 weeks over 15 months. you will be expected to commit 40 hours per week to study.
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