Games Design

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University of the Arts London
UK
Provided by: ucas

Progression Summary

on ma games design, you’ll critically examine the concept of play in relation to your practice. you'll produce playable gaming experiences and use games design as a means to test critical ideas from broader culture. your practice will be underpinned by rigorous research, case-studies of existing games and critical reflection of your own practice through academic writing. what to expect studio experience, where you’ll work alongside and with other students on independent and small group projects. a combination of taught content and supported independent learning on personally selected projects. a combination of experimental, practical game design projects underpinned with research and writing on game design theory. freedom to work in a range of genres and different mediums of play while utilising the range of diverse facilities within lcc, such as printmaking, electronics and the 3d workshop. you’ll learn programming and development tools to create small playable experiences. you’ll develop your game portfolio and academic skills to progress into research at mphil/phd-level, or advanced, self-directed experimental practice. work experience and opportunities core to the course design is creating an industry-ready portfolio of games that reflects your personal creative practice. to diversify and expand the range of the course content, speakers from industry will be invited to provide guest lectures and discussions on a range of subjects in which they have personal and professional experience. you’ll also have opportunities to take part in exhibitions and events. past students have exhibited their work at tate modern and the v&a museum, and have gone on to exhibit their games across the world. mode of study ma games design is in full time mode which runs for 45 weeks over 15 months. you will be expected to commit 40 hours per week to study.

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Start Date

2026-09-01
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Tuition fees

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You must have one of the following qualifications:
ielts ukvi 6.5 (or equivalent) is required, with a minimum of 5.5 in each of the four skills.

an applicant will normally be considered for admission if they have achieved an educational level equivalent to an honours degree in either games design, animation, illustration, visual communication or graphic design or closely related subject, and present a portfolio of image-led work and project proposal. the course aims to appeal to art and design graduates who are interested in expanding their experience by investigating emerging areas of games design practice. however, we will consider applicants who have graduated from other related disciplines, or who have relevant industry experience. students applying to this course will be expected to demonstrate a specific interest in this area of study and should have a commitment to engaging with games design. coding experience entry onto the course requires that you have some experience of coding. this maybe html/css/javascript or others such as actionscript, java, c++ etc. your level of experience can be quite low, as we will upskill applicants where needed, but you need to be comfortable with learning code and understand key concepts such as 'for loops' and 'conditional if' statements. this level of experience would have been gained by studying an undergraduate multimedia course in art and design, pre-university qualifications in computer science, multimedia and/or web authoring or advanced self-taught practice of coding through free services such as codecademy.com. educational level may be demonstrated by: honours degree (named above); possession of equivalent qualifications; prior experiential learning, the outcome of which can be demonstrated to be equivalent to formal qualifications otherwise required; or a combination of formal qualifications and experiential learning which, taken together, can be demonstrated to be equivalent to formal qualifications otherwise required.

Full-time