Acting and Digital Creativity
Progression Summary
**Acting** Demand for individuals with knowledge and skills in the field of acting and performance is growing. This BA equips students with knowledge and understanding of history and practice of acting, and the skills to apply this knowledge to real-life settings across different disciplines. The course provides an in-depth knowledge and understanding of the core areas of acting (histories and contemporary practices) and the opportunity to apply theories, methods, and approaches from drama, theatre and performance. Students will gain a critical understanding of acting plays a key role in local, national, and global contexts. They will also be supported to develop knowledge and awareness of contemporary issues in acting and the performing arts. Situated within the School of Creative and Performing Arts, and taught by professors and lecturers from across the school, the course provides an intellectually stimulating environment in which students will acquire skills of critical thinking, independent learning and acting techniques. The transferable skills developed through the course will be relevant to a range of careers including teaching, mentoring, educational settings, and as well as equipping students for acting for the stage and screen. **Digital Creativity** The proposed BA Digital Creativity major will educate students towards creating work that bridges the gap between traditional creative practices and their modern technologically-facilitated counterparts from gaming, to graphic design to music and dance. It responds to the continuing appropriation of emerging digital technologies by artists with the aim of discovering new approaches for creative expression, often referred to under the umbrella term Creative Convergence. The course responds to the teaching and research interests of staff within the subjects of Music, Performance and Visual Arts as well as colleagues in the areas related to Computer Science. Students will learn how to use a variety of technologies and realise assessed projects; these may include motion capture, haptic feedback, interaction design, data sonification visualisation, animation & sound design, and coding/scripting in relevant languages strictly for creative output. The course will be structured around lectures, practical seminars and workshops and tutorials. There is the expectation of independent study for the realisation of creative digital applications. The practical seminars will act as laboratories for students to experiment with these technologies and enhance their skillsets, working towards a signature practice that primes them for the digital creative sector. The lectures provide a theoretical basis for students to critically position their work, further developed through student-led discussions in tutorials. The lecture content also informs the seminars, ensuring that students are able to perceive the practical application of these ideas. In their first year of study, students will be introduced to the key practitioners and practices who demonstrate the ways digital technologies enrich the creative potential of traditional art forms. Please note that Combined Honours degrees at Liverpool Hope University are split 50/50. This means both subjects will be studied equally.
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